Gangsters 2

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Gangsters 2 was Eidos'  follow up to their successful 1998 Gangsters game, also scored by Richard with Dave Punshon.  

Apart from the theme, the music in Gangsters 2 was used to emphasise specific threats and events, which often could not be seen on the normal isometric city view. These short stings could cause a certain amount of fear and frantic map swapping, because the player knew something bad was about to happen, but didn't not know where or when it was going to occur. Every car was suddenly a potential drive-by, everyone on the street a possible assassin.