Total War: Warhammer 2

to rat-tle

isha's blessing

the under empire

Described by PC Games as "The greatest strategy game of all time," Total War: Warhammer 2 introduces High Elves, Dark Elves, Lizardmen and the murine Skaven to the Warhammer universe, in a breathtaking campaign of exploration, expansion and conquest across the New World.

Richard worked as one of the composer team under the guidance of Creative Assembly's Richard Beddow, to help create the epic soundtrack of Warhammer 2, which was nominated for "Best Game Music 2017" by Hollywood Music in the Media awards.


X-Com Apocalypse

dawn to dusk



church goers

X-Com Apocalypse was the third installment in the extremely successful X-Com series. It was also the first of the series to use realtime instead of turn based moves.

Research and use of alien technology was crucial to a player's success.

Music plays an important role in establishing the uncertainty and unpredictability of the alien threat. 

Lego Island 2


lego island

whack a snake

ogel island

The Brickster is back and out to cause more mischief in this wild island-hopping sequel.

Lego Island 2, composed with Dave Punshon, used Microsoft's now defunct Direct Music engine. This allowed 8 levels of rather crude music interactivity to be driven by a tiny 4 meg sound bank. These tracks, use the original sounds from the game. 

TWB: Kingdom




Construct, conspire, conquer. Set during the chaotic turn of the 10th century, you start as a young noble and must restore your land, recruit your army and contest the throne.

Richard was part of the composer team that helped bring the 10th century to life for Creative Assembly. 



Gangsters 2


night to day



Gangsters 2 was Eidos' follow up to their successful 1998 Gangsters game, also scored by Richard with Dave Punshon.  

The music in Gangsters 2 was used to emphasise specific threats and events, which often could not be seen on the normal isometric city view. When you heard one of these stings you knew every car was suddenly a potential drive-by, everyone on the street a possible assassin. 


timed action

boss fight


ingame theme

Darkseid, the most evil being in the galaxy, has enlisted the aid of Lex Luthor in his quest to destroy the Man of Steel and take over the world. 

The world's greatest superhero must accomplish what no mere mortal ever could: turn back the irrepressible forces of evil and save our planet!

Electronically scored by Richard and Dave Punshon for the French publisher Infogrames. 


bad debrief


good debrief

win game

As an unstoppable plague sweeps America, a cult is born. They fortell the demise of mankind and offer absolution in the name of the Brood!

You must destroy the insane cultists before they can spread the plague across the globe. Are you ready for an all out war against the mutated nightmare army that is the BROOD?

Abomination was released in 1999 by Eidos and made by Hothouse Creations in Bristol.


The Bitmap Brothers brilliant anarchic real-time strategy game.

"A brilliant strategy game. A testament to the quality of the game is the fact that people keep fighting over machines to play. Like C&C, only harder, more strategic and more intense" - PC ZONE - 92%

Richard and Dave wrote the cutscene music.