X-Com Apocalypse

X-Com Apocalypse was the third installment in the extremely successful X-Com series. It was also the first of the series to use realtime instead of turn based moves.

Research into alien technology and its use in developing ever bigger and better weapons, was a crucial to the players success.

Music plays an important role in the game in setting the dark tone and establishing the uncertainty and unpredictability of the alien threat.